Intellectual mechanic, not childish
Clue reading, deduction, team decisions. No physical games, no public ridicule, no costumes. Suitable for leadership committees, partners and senior management — actually one of our most recurring profiles.
Fits broader programmes
Full block (briefing + 66 min + ranking) is 90 minutes. Works as experiential opener of a leadership programme, closer of a communication module, or mid-case in a training off-site.
Honesty about our scope
We don't facilitate debrief or deliver behaviour reports. What happens during the game is material your L&D team can use afterwards, because they know the people and the programme it sits in. We're good at producing the cluedo: we want to stick to that.
Up to 500 people, in teams of 5
Useful for full-faculty sessions, leadership programmes for entire promotions, partner days. Each team of 5 lives their own version of the case — no member is left as spectator.
Repeatable without spoilers
The team remembers the solution, but the behaviour observation (how you decided, how you communicated, how you led) holds value far beyond the session. That's why it works as a live case.
EN or FR version
For corporate L&D programmes with international profiles, we operate in English or French with a 15 % surcharge.