For Learning & Development

Put your team to collaborate under real pressure. 66 minutes. Clock running.

The Tailor's Murder is an experience where communication, decision-making, coordination and leadership emerge live, observable by the team itself. Not a course or a costume drama: it's a simulated murder case with a 66-minute clock and ranking between teams. Useful as a live case in L&D programmes on communication, leadership and teamwork.

66 minTeams of 59-500 paxNo role-play, no costumes
For L&D in one paragraph

The Tailor's Murder is not training: it's a 66-minute experience where teams of 5 solve a case under visible pressure. In those 66 minutes, communication, role distribution, decision-making and time management surface naturally. Many L&D leaders use it as live case material their own training team revisits later in communication or leadership sessions. We produce the cluedo — the learning leverage is built by your team, who knows your people.

What you see during the game

Four dynamics that emerge on their own in 66 minutes.

Without asking participants for anything, this is what happens — and what your L&D team can use afterwards.

Natural role distribution

Within five minutes of play a team has decided — without discussion — who reads, who takes notes, who decides and who goes off-script. One of the most-discussed inputs in subsequent L&D sessions: does that spontaneous distribution match the team's formal roles in the office?

Communication under real pressure

Clock ticks down. New clues arrive. They have to choose whether to share information or hold it. How information flows and how others' ideas are received is recorded in the team's own memory.

Decision-making with incomplete information

The case is never 100 % closed: teams have to bet with partial data before time runs out. The closest scenario to a real business decision you can simulate in an hour.

Emergent, unassigned leadership

Nobody is appointed team lead. But someone always becomes one. Who they are and how that leadership holds up (or gets challenged) under pressure is the richest observation for leadership programmes.

Why it fits L&D

Six honest reasons.

Intellectual mechanic, not childish

Clue reading, deduction, team decisions. No physical games, no public ridicule, no costumes. Suitable for leadership committees, partners and senior management — actually one of our most recurring profiles.

Fits broader programmes

Full block (briefing + 66 min + ranking) is 90 minutes. Works as experiential opener of a leadership programme, closer of a communication module, or mid-case in a training off-site.

Honesty about our scope

We don't facilitate debrief or deliver behaviour reports. What happens during the game is material your L&D team can use afterwards, because they know the people and the programme it sits in. We're good at producing the cluedo: we want to stick to that.

Up to 500 people, in teams of 5

Useful for full-faculty sessions, leadership programmes for entire promotions, partner days. Each team of 5 lives their own version of the case — no member is left as spectator.

Repeatable without spoilers

The team remembers the solution, but the behaviour observation (how you decided, how you communicated, how you led) holds value far beyond the session. That's why it works as a live case.

EN or FR version

For corporate L&D programmes with international profiles, we operate in English or French with a 15 % surcharge.

From a Training Manager
★★★★★
We used it as the opener of our annual leadership programme. We facilitated the post-session ourselves with the management team: what happened during the cluedo gave us three hours of conversation. Dense material for an hour-and-a-bit activity.
L&D ManagerBanking · Madrid · Jan 2025
Frequently asked

What L&D asks.

Is it just entertainment or does it add to an L&D programme?

The cluedo is an experience, not a course. What happens during 66 minutes is material that many L&D teams use afterwards as a live case in their own sessions.

Do you run debrief or reporting yourselves?

No. Our scope is producing the cluedo and delivering the final ranking. We don't deliver individual behaviour reports or facilitate debrief sessions.

Is it suitable for senior profiles?

Yes. Intellectual mechanic without childish or physical components. Leadership committees and senior management are one of our most recurring profiles.

Can we measure impact on skills?

What the cluedo measures live is case performance (final ranking). We don't measure individual competencies — that requires an instrument outside our scope.

Can we repeat with another cohort of the same programme?

Yes. Behaviour observation is repeatable per profile: each cohort generates its own live case.

Do you adapt to a specific skill (communication, leadership…)?

The script doesn't get rewritten. What we do: if you tell us which skill you're working on, we tweak emphasis (team composition, clock pressure, focus on clues that demand good communication) so the skill emerges more clearly.

Where does it sit in your programme?

Tell us the skill you're working on, number of participants and format (in-person or online). We reply with a closed proposal and the game dossier.

Request custom proposal
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€30020 €/person · ex. VAT